Reference domain for tetrahedron (3D). More...
#include <refdomain.h>
Static Public Member Functions | |
| static const Point3D * | get_vertices () |
| static const int * | get_edge_vertices (int edge) |
| static int | get_edge_orientations () |
| static int | get_num_face_vertices (int face) |
| static int | get_num_face_edges (int face) |
| static const int * | get_face_vertices (int face) |
| static const int * | get_face_edges (int face) |
| static EMode2D | get_face_mode (int face) |
| static int | get_face_orientations (int face) |
| static const Point3D | get_face_normal (int iface) |
Static Protected Attributes | |
| static const Point3D | vertices [] |
| static const int2 | edge_vtcs [] = { { 0, 1 }, { 1, 2 }, { 2, 0 }, { 0, 3 }, { 1, 3 }, { 2, 3 } } |
| static const int * | face_vtcs [] = { tet_face_vtcs_0, tet_face_vtcs_1, tet_face_vtcs_2, tet_face_vtcs_3 } |
| static const int * | face_edges [] = { tet_face_edges_0, tet_face_edges_1, tet_face_edges_2, tet_face_edges_3 } |
| static const int | face_nvtcs [] = { 3, 3, 3, 3 } |
| static const int | face_nedges [] = { 3, 3, 3, 3 } |
| static const EMode2D | face_mode [] = { MODE_TRIANGLE, MODE_TRIANGLE, MODE_TRIANGLE, MODE_TRIANGLE } |
| static const int | face_orientations [] = { 6, 6, 6, 6 } |
| static const Point3D | face_normal [] = { { 0, -1, 0 }, { 1.0 / sqrt(3.0), 1.0 / sqrt(3.0), 1.0 / sqrt(3.0) }, { -1, 0, 0 }, { 0, 0, -1 } } |
Reference domain for tetrahedron (3D).
| static int RefTetra::get_edge_orientations | ( | ) | [inline, static] |
| static const int* RefTetra::get_edge_vertices | ( | int | edge | ) | [inline, static] |
| static const int* RefTetra::get_face_edges | ( | int | face | ) | [inline, static] |
| static EMode2D RefTetra::get_face_mode | ( | int | face | ) | [inline, static] |
| static const Point3D RefTetra::get_face_normal | ( | int | iface | ) | [inline, static] |
| static int RefTetra::get_face_orientations | ( | int | face | ) | [inline, static] |
| static const int* RefTetra::get_face_vertices | ( | int | face | ) | [inline, static] |
| static int RefTetra::get_num_face_edges | ( | int | face | ) | [inline, static] |
| static int RefTetra::get_num_face_vertices | ( | int | face | ) | [inline, static] |
| static const Point3D* RefTetra::get_vertices | ( | ) | [inline, static] |
const int2 RefTetra::edge_vtcs = { { 0, 1 }, { 1, 2 }, { 2, 0 }, { 0, 3 }, { 1, 3 }, { 2, 3 } } [static, protected] |
const int * RefTetra::face_edges = { tet_face_edges_0, tet_face_edges_1, tet_face_edges_2, tet_face_edges_3 } [static, protected] |
const EMode2D RefTetra::face_mode = { MODE_TRIANGLE, MODE_TRIANGLE, MODE_TRIANGLE, MODE_TRIANGLE } [static, protected] |
const int RefTetra::face_nedges = { 3, 3, 3, 3 } [static, protected] |
const Point3D RefTetra::face_normal = { { 0, -1, 0 }, { 1.0 / sqrt(3.0), 1.0 / sqrt(3.0), 1.0 / sqrt(3.0) }, { -1, 0, 0 }, { 0, 0, -1 } } [static, protected] |
const int RefTetra::face_nvtcs = { 3, 3, 3, 3 } [static, protected] |
const int RefTetra::face_orientations = { 6, 6, 6, 6 } [static, protected] |
const int * RefTetra::face_vtcs = { tet_face_vtcs_0, tet_face_vtcs_1, tet_face_vtcs_2, tet_face_vtcs_3 } [static, protected] |
const Point3D RefTetra::vertices [static, protected] |
{
{ -1.0, -1.0, -1.0 },
{ 1.0, -1.0, -1.0 },
{ -1.0, 1.0, -1.0 },
{ -1.0, -1.0, 1.0 }
}
1.6.3