Triangular boundary. More...
#include <mesh.h>
Inherits Boundary.
Public Member Functions | |
| BoundaryTri (int marker) | |
| BoundaryTri (const BoundaryTri &o) | |
| virtual | ~BoundaryTri () |
| virtual Boundary * | copy () |
Static Public Attributes | |
| static const int | NUM_VERTICES = 3 |
| static const int | NUM_EDGES = 3 |
Triangular boundary.
| BoundaryTri::BoundaryTri | ( | int | marker | ) |
| BoundaryTri::BoundaryTri | ( | const BoundaryTri & | o | ) |
| BoundaryTri::~BoundaryTri | ( | ) | [virtual] |
const int BoundaryTri::NUM_EDGES = 3 [static] |
const int BoundaryTri::NUM_VERTICES = 3 [static] |
1.6.3