Quadrilateral boundary. More...
#include <mesh.h>
Inherits Boundary.
Public Member Functions | |
| BoundaryQuad (int marker) | |
| BoundaryQuad (const BoundaryQuad &o) | |
| virtual | ~BoundaryQuad () |
| virtual Boundary * | copy () |
Static Public Attributes | |
| static const int | NUM_VERTICES = 4 |
| static const int | NUM_EDGES = 4 |
Quadrilateral boundary.
| BoundaryQuad::BoundaryQuad | ( | int | marker | ) |
| BoundaryQuad::BoundaryQuad | ( | const BoundaryQuad & | o | ) |
| BoundaryQuad::~BoundaryQuad | ( | ) | [virtual] |
const int BoundaryQuad::NUM_EDGES = 4 [static] |
const int BoundaryQuad::NUM_VERTICES = 4 [static] |
1.6.3